musings
Last modified on April 15, 2022
It’s interesting that you have to start super young at these closed-system games like { sports, instruments, gaming, etc. } to be world-class. Methinks it’s because you can’t make nonlinear improvement in those – only linear improvement. Whereas open-world stuff like { building things, researching things, etc. } you can probably make nonlinear improvements.
I also wonder if practice is a more applicable frame to the closed-system games…although within any open-system game, there are probably many closed-system games to play that give you non-negligible benefit. E.g. within building software (open game,) there’s typing speed (closed game.)
had a vision of using emacs as the base, and then stuff gets transported into various satellite systems (twitter, Anki, Spotify, etc.)
Computation in brains must be deeply context-aware.
The best approach to implementing anything this complex is to invent a collection of milestones that advance you toward your final goal. –advice from Jerry Cain
Give yourself permission to fail.
I feel like we should make nodes in zettelkasten that express a complete thought, rather than just a subject.
Andy Matuschak does a particularly good job of this in his digital notes.