practice
Last modified on August 26, 2021
Things to talk about in the context of practice:
- being intentional in your pursuits, e.g.
- violin. Practicing sautille bowing technique, working on left-hand mechanics separately from right hand, etc.
- programming.
- typing on keyhero
- having fun (yes, I’m serious, you can practice having fun)
- violin. Practicing sautille bowing technique, working on left-hand mechanics separately from right hand, etc.
I feel that there’s some relation of practice to mindfulness as well. Something about “holding the whole program in your head,”
Links to “practice”
Optimize for clear, improvable goals (Optimize for clear, improvable goals)
I think that optimizing for clear, measurable metrics is a powerful frame. Dan Luu talks about how one can get better at their craft in https://danluu.com/p95-skill/ – practice in an intentional way. Get feedback from others, and even from your past self by recording yourself and analyzing it.
It’s interesting that you have to start super young at these closed-system games like { sports, instruments, gaming, etc. } to be world-class. Methinks it’s because you can’t make nonlinear improvement in those – only linear improvement. Whereas open-world stuff like { building things, researching things, etc. } you can probably make nonlinear improvements. (It’s interesting that you have to start super young at these closed-system games like { sports, instruments, gaming, etc. } to be world-class. Methinks it’s because you can’t make nonlinear improvement in those – only linear improvement. Whereas open-world stuff like { building things, researching things, etc. } you can probably make nonlinear improvements.)
I also wonder if practice is a more applicable frame to the closed-system games…although within any open-system game, there are probably many closed-system games to play that give you non-negligible benefit. E.g. within building software (open game,) there’s typing speed (closed game.)